// Copyright Epic Games, Inc. All Rights Reserved.

using UnrealBuildTool;
using System.Collections.Generic;

/* Lyra客户端目标规则类，继承自TargetRules */
public class LyraClientTarget : TargetRules
{
	/* 构造函数，接收TargetInfo参数 */
	public LyraClientTarget(TargetInfo Target) : base(Target)
	{
		Type = TargetType.Client; // 设置目标类型为客户端

		ExtraModuleNames.AddRange(new string[] { "LyraGame" }); // 添加额外模块名称

		LyraGameTarget.ApplySharedLyraTargetSettings(this); // 应用共享的Lyra目标设置
	}
}